The Ark The Ark is the seventh campaign level of Halo 3. At the very start of the level, hold your action/reload button to get out of the Pelican as soon as possible. Cuts to the cockpit of the same Pelican. The Sentinel closes back up and rejoins the flock. The bridge immediately lights up. The Monitor hovers near one of the Scorpions. The other Pelicans make it through unscathed. The joint UNSC-Sangheili fleet crosses the Portal and arrives in orbit over a massive Forerunner structure. Out on a sandy plateau, two Anti-Air Wraiths are filling the sky with fuel rod fire. After passing the crashed Pelican, one can see a couple of SOEIVs left in a ditch, and their occupants dead beside them. Once he gets out of the Pelican however, he will see out the front of his head. The Ark was designed with a number of functions, one of which is to remotely activate the Halo rings from outside the array's blast radius. Next, if playing on fan difficulties SLASO or CLASO, kill the remaining Brute Stalkers and/or Jackals, and stockpile Plasma Pistols and/or Equipment via taking them to where the Chief activates the Cartographer. Alternatively, the Chief can target the power core on the Scarab from the ground with the main cannon on a Scorpion after taking out its legs. The flock of Sentinels speeds off, with the Pelicans in trail. A colossal structure is below them, and a Brute fleet straight ahead. Beating this mission on Heroic unlocks the shoulder pauldrons to the Elite Flight Harness armor permutation. The team mounts up and moves on through the canyon, clearing Covenant patrols and passing the Longsword's wreckage. The Phantom's side gunner returns fire. Getting more than 50,000 Meta Game points will unlock the Ranger achievement, worth 10 Gamerscore. The Chief heads up to the top of the structure, where he teams up with Thel 'Vadam and a pair of Marines. 343 Guilty Spark accompanies the humans and opens the entrance to the wall, allowing John-117 to enter on foot. Another Pelican lands, dropping off two more troopers (In 3-4 player Co-op, N'tho 'Sraom and Usze 'Taham will come from the second Pelican). There are some jumps that can be done on the cliff to the left to … Heard during the battle with the Scarab on the level The Ark. While Commander Miranda Keyes and Shipmaster Rtas 'Vadum engage Truth's much larger fleet, John-117 and a contingent of Marines and ODSTs are deployed to the surface of the Forerunner structure. Okay, here's some tips for the hard parts. If the player skipped the wall section leading to the Cartographer: The tanks and Warthog leave the hangar bay, and Johnson's Pelican drops off Gunnery Sergeant Stacker and a few of his Marines to commandeer the vehicles. A Phantom is assembling an anti-aircraft battery on the other end. Though Guilty Spark wants to focus on finding Cortana's solution to the Flood, Commander Keyes states that they must stop the Prophet of Truth first. Installation 00 can be placed on standby mode via a fail-safe system that is activated by an aborted firing such as the one that occurred at the end of the Battle of Installation 05. In the last Halo timeline article, our Halo expert Brendan went over the events of Halo 2's second half. It is possible to methodically set-up for the final battle first by triggering the Brute Chieftain spawning in. Another Phantom drops off a Mgalekgolo pair. Fighting their way through a large enemy force, the team makes it to the higher level, where Covenant troops are engaged with Aggressor Sentinels. The UNSC forces have gathered below on the left side of the chasm, and are waiting to cross. The Pelican drops out of the UNSC Forward Unto Dawn along with six other Pelicans. Post Comment. The Terminal behind the Chief is now accessible. Coming out on the other side of the structure, they see a burning Longsword roar through the canyon. John-117 takes a tank and leads the armored convoy against a large force of Covenant vehicles and infantry. Spark opens the entrance door. Can I beat levels in any order on Legendary and still unlock the achievement? We arrive in a strange new world, and set out to locate Truth in this sixth mission of the Halo 3 campaign. The UNSC forces meet up with the two Marines. The UNSC forces push down the hill. What is the best gun to use in range in legendary. If the player still doesn't take down the Scarab: The Chief moves in on the Scarab. The tanks and Warthogs move across; Guilty Spark opens another door. 343 Guilty Spark arrives on the scene. The Ark | Walkthrough Halo 3 Guide. The Sentinels follow Hocus' Pelican. The Stalkers deploy a radar jammer and engage the Chief, but he eliminates them all. Once the Jiralhanae are all killed, the Marines mount up on the Prowlers and working Mongooses. Beating this level on Normal unlocks the EVA-class Mjolnir shoulder pads. (Alternatively, they can just shoot as normal). Originally, the platform at the end of the level where the player fights the Brute Chieftain was supposed to be a station for a train leading to a level that was later cut from the game. 21 comments. The Halo 3: Original Soundtrack is the musical score to Halo 3. Guilty Spark opens a door leading outside. If the player destroys the Phantom in the Cartographer, the Arbiter will board the Banshee as usual, but then jump out of it and fall once it clears the walkway. Cut to the bridge of the Shadow of Intent. The Halo: Combat Evolved Anniversary Original Soundtrack is a musical album which was released on November 15, 2011. Johnson contacts the Chief and warns him that additional Covenant forces are heading their way. Spark shows the Chief a control panel at the edge of the platform. In order to fall down safely, it is best to slowly inch your way off the top level of the terminal until you fall or, alternatively, fall down back first into the Chieftain, killing him. The Greater Ark was part of the Master Builders plan for battling the Flood, this plan consisted of the twelve original Halo rings, and a smaller Ark, Installation 00. Located about 218 (262,144) light years from the galactic center, Installation 00 is located outside the galaxy and is thus safe from the Halo effect (as it is referred to by t… The player chooses a vehicle while the rest of the Marines mount up. Hostile Wraiths, Choppers, Ghosts and a Phantom engage the Platoon. I have that same question. For Halo 3 on the Xbox 360, a GameFAQs Q&A question titled "What happened when they went to the Ark? This is probably due to the fact that, if the tanks are watched in Theater mode (right after activating the light bridge), they simply disappear and new tanks and Warthogs appear out the other door. The Chief first has to blast off a massive plate covering the area with the power core, but once it is gone, just a few shots to the power core from the Scorpion's main cannon will overload it and destroy the Scarab. However, the player won't be able to board it or even shoot the pilot. After defeating more Covenant troops, including a Jiralhanae Chieftain, the Chief is picked up by Johnson's Pelican. Hocus nods, and presses a button on the controls. The Ark Halo 3. do I have to beat the whole level on legendary to get eod? My second-favourite cutscene. The UNSC forces destroy them with little effort. Once all remaining hostiles in the immediate area have been neutralized: The Chief and the remaining Marines clear out the Covenant infantry on the spire. The Jiralhanae Jumpers and two Kig-Yar sharpshooters spring into action. The tanks provide long range cover fire. The tanks and the Chief take out the first two Wraiths. Once the Chief is set-up, it is also possible for him to carefully fall down from the terminal down onto the bottom level, where the Chieftain will only cheer and will be alone. Stream Halo 3 SoundTrack - The Ark. The team continues on, wiping out a small group of Covenant camped around a crashed Phantom. He yelps in pain and jumps back. As the Chief continues on, the building shakes violently. It takes place in a desert that comprises one of the center-most regions of the Ark, located 218 light-years outside the Milky Way galaxy's center. ". The Chief and the Marines attack the facility's upper level. If the player remains inside the room and stalls: If the player comes close to the room where the terminal is you can hear 343 Guilty Spark say a few lines from it. The group fights their way into the lower depths of the building and finally locate the Cartographer. © 2021 GAMESPOT, A RED VENTURES COMPANY. The joint UNSC-Sangheili fleet crosses the Portal and arrives in orbit over a massive Forerunner structure. Art Fan Fiction Comics Logos Banners Press Coverage Halo Reviews Halo 2 Previews Press Scans Community HBO Forum Clan HBO Forum ARG Forum Links Admin Submissions Uploads Contact For a similar reason, any Mongooses brought to the light bridge will not appear on the other side. On the other side of the cave, a Phantom is setting up a deployable lookout tower. The troop bay hatch opens, revealing a massive desert (In Co-op, the Arbiter, with a Type-50 particle beam rifle, stands up from the right side of the troop bay and moves to sit on the left side). The Master Chief finally takes them down, and the team continues up the hill, engaging a large group of Unggoy and a Jiralhanae Captain. 25,000 (Master Chief Collection-only)50,000 (Halo 3-only). The team engages the enemy. Beating this level on Legendary gets you the EOD-class Mjolnir shoulder pads. If the player still doesn't follow 343 Guilty Spark: While the Master Chief storms the upper level, the other two tanks and other vehicles meet up at the lower door, clearing any resistance along the way. The Chief and his allies engage the Covenant patrol and annihilate them. On the third level down, a Jiralhanae spots them and the team is forced to engage. 3. Once destroyed, the player will see the Scarab again in the area where they would normally fight it; half of the Scarab will be missing, and smoke will billow out from its main cannon. With the landing zone secure, the Forward Unto Dawn enters the installation's atmosphere and deploys reinforcements, including Scorpion tanks. In "Halo: Reach," players experience the fateful moments that forged the "Halo" legend. Cethegus charges the Master Chief, while the other Jiralhanae hold back, observing the fight. Playing next. Farther down the room with sleeping Grunts is a, This level has similarities to the levels, Whilst it is more likely a coincidence than not, the opening cinematic shares some similarities with the ending cutscene of, The first cinematic section, just before gameplay begins but after the cutscene, bears a solid resemblance to the opening of. The team continues on. 0. Installation 00 • Eliminate hostile anti-air units. The Spartan eliminates them and goes to the back of the Scarab and destroys its core, then flees before the Scarab detonates in a deafening explosion. While Commander Miranda Keyes and Shipmaster Rtas 'Vadum engage Truth's much larger fleet, John-117 and a contingent of Marines and ODSTs are deployed to the surface of the Forerunner structure. Fade to black. The Marines take up positions on a ledge, overlooking a Covenant encampment. One parks near the Mongooses and its Jiralhanae occupants all leap out while the other circles the area, firing at the UNSC forces. Guilty Spark turns around and looks at the Master Chief. Johnson's Pelican flies over the wall and hovers. Upon landing, John-117 and a team of ODSTs head out on foot and clear out two large Covenant-held positions and stop the Jiralhanae from setting up an anti-aircraft battery. As the Chief heads back into the room, there is a possibility that the female Marine guarding the door will get killed by a plasma grenade. The team kills the Covenant troops, quietly or not. There's a working Warthog nearby that the Chief can use. If the player has a Plasma Pistol where the Arbiter is about to board the Banshee, they can overcharge the Plasma Pistol to disable the Banshee. The Chief arrives at the Forward Unto Dawn's intended landing zone and defeats the Covenant forces occupying it including a pair of Anti-Air Wraiths. In order to spawn the Jetpack Brutes in, after setting everything up, backtrack to the area where you recently killed the Brute Stalkers and turn around. After that, it is best to stockpile any spare Plasma Rifle, Covenant Carbine, Equipment, or Plasma Pistol for the deloaded Jetpack Brutes. This takes place at the start of the level "The Ark". Read about [The Ark] Behold A Pale Horse by Halo Domain - Halo 3 - The Complete Soundtrack and see the artwork, lyrics and similar artists. If done right, you'll hear Johnson say "Hang tight, Chief! A special 2,000-edition vinyl version of the soundtrack was also released on December 20th, with an added download code for the entire full-length digital album. You're starting with a sniper rifle. The Separatist Cruisers and Carrier arrive at the other side of the Slipspace Portal. Inside, he activates a light bridge, allowing the UNSC convoy to pass through the wall. An ODST with red armor trim (Squad Leader) turns to the Chief. By continuing to browse this site, you agree to this use. The Warthog driver finds the Chief and pulls over. Guilty Spark notices the enormous ring, highlighted in purple, surrounding the Ark's core. Inside the structure, the Chief encounters a Sentinel. It should also be noted that even if the player kills all the tanks and Warthogs by the light bridge, they will still come out of the cliff in the next area, and will not be hostile. Listen to more theme music and songs from 26,923 different television shows at TelevisionTunes.com The Arbiter will also disappear from the level. After the cutscene near the end of the level if the player looks down the spot where the player fights the Brute Chieftain, the hologram pedestal is there and the player can destroy it, but it will be repaired when the player reaches the bottom floor. The Chief walks to the right side and sits down. Browse more videos. Spark leads the Chief to a platform overlooking a deep chasm. With a large amount of patience and time, a player can (with a partner) also navigate a Warthog to the Chieftain fight at the end of the level. If anyone enters the room or 343 Guilty Spark is hit, he will stop talking. 1 Description 2 Purpose 3 Trivia 4 Gallery 5 Sources The room can only be accessed while watching a saved Film in Theater. Ghosts and a Prowler pour out of the cave in the cliff. The Chief eliminates Cethegus. The Warthog heads back down through the rocky area, encountering more Ghosts, infantry and gun emplacements. Near a cave, they find two Marines pinned down by a large assault group of Covenant, including another pair of Ghosts (on higher difficulties, a Jiralhanae wielding a fuel rod gun is also present). While the Chief and the others fight, 343 Guilty Spark talks to himself about the original Halo. We're on our way!" During the beginning cutscene, the seats on the left side of the cargo space of the Pelican Kilo 023 appear to be occupied by ODSTs; however immediately it appears that the left side seats are now unoccupied and the ODSTs are seemingly gone (though Master Chief is blocking the view of the right side seats). The Chief and the others look at an area at the bottom of the ledge they are standing on. Behold A Pale Horse, a playlist by 239 from desktop or your mobile device Two Brute Prowlers show up. A Scorpion engages in vehicle combat through the sand dunes. Once the player kills him, the "cheering brutes" will attack the player on sight. Its starboard engine bursts into flame and it spirals out of control and explodes. 0. The Marines take the Scorpion down to the lower doorway. Upon landing, John-117 and a team of ODSTs head out on foot and clear out two large Covenant-held positions and stop th… Several Unggoy and Jiralhanae are guarding a crashed Pelican and Mongooses which presumably fell out when the Pelican was shot down. At the same time, Shipmaster 'Vadum reports that Truth's fleet has been defeated. This provides you with a better chance in the aforementioned fan difficulties. How can I beat this level with only two people? Keyes orders the Master Chief to clear a landing zone for the UNSC Forward Unto Dawn. Wiping out a pair of Ghosts under a large Forerunner structure, the force presses on. A specific area on the hologram is highlighted. At the structure with the light bridge, killing all the tanks and Warthogs at the bottom will cause the Marine who drops off the Gauss Warthog in the next area to be invincible. The Monitor finally notices the Phantom and flies towards the Chief as 'Vadam engages the Covenant ship from the ground. Unfortunately with The Ark on Legendary there is no easy and quick way. As they enter the atmosphere, the Chief checks on Johnson and Hocus in the cockpit, then returns to the back, where several Marines and ODSTs sit, readying themselves for battle. Shadowrun propels team-based... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Keyes orders the Master Chief to take the convoy through the wall and locate the Cartographer. You can tell that it's a galaxy but does that mean the ark is actually out of the milky way? A Banshee makes a slow attack run on 'Vadam. The Scarab crawls down the side of the Cartographer building and onto the battlefield. The entrance to the wall is guarded by Sentinels which attack the Covenant but leave the humans alone. Guilty Spark locates the Prophet of Truth, who has activated a protective barrier around himself. Spark flies away from the console, to the top of the holographic map. The Chief and any surviving Marines clear out the Covenant attackers. The easy way takes forever and the quick way will get you murdered over and over. The Sangheili CCS-class battlecruisers and CAS-class assault carrier arrive at the other side of the slipspace portal. During the mission the ark when you look at the sky you see this. From the first time the player sees a Chopper the player can play this whole level through in it (Besides activating the light bridge and the Cartographer). Art Fan Fiction Comics Logos Banners Press Coverage Halo Reviews Halo 2 Previews Press Scans Community HBO Forum Clan HBO Forum ARG Forum Links Admin Submissions Uploads Contact The Master Chief walks further around. When a routine mission uncovers a global conspira... Shadowrun is a multiplayer first-person shooter based on the much beloved RPG franchise. To do this, the player must grab a Ghost and destroy it at the correct time, so the Ghost part can launch the player directly into the Scarab's doorway. I love this theme song. The UNSC Forward Unto Dawn swoops in dramatically, kicking up dust and sending the vehicles and debris from the previous battle tumbling and flying across the plateau. At the end cutscene if the player uses the Chopper in the whole level, a Chopper could be seen in the background. In this one, he covers the entirety of Halo 3, and … As the dropships breach through the Covenant fleet, one of the Pelicans takes a hit from a Kai-pattern Seraph fighter-interceptor. The team decides to take a stealthy approach. The Arbiter and the Marines keep watch, while the Master Chief activates the Cartographer. It stares at him as he passes by. The Chief takes them down while the Marines provide long range cover fire. Originally titled Halo 3: Recon, the ... Joanna Dark is back in the Perfect Dark prequel, Perfect Dark Zero. In this level, the Sangheili and the humans side with 343 Guilty Spark and his Sentinel allies to access the Cartographer and find The Prophet of Truth. The Sentinels and the Marines clear the area. The Chief and the Marines meet up with the Pelicans. Guilty Spark gets back to work. Along the way, the Chief discovers a large Forerunner wall built between the cliffs. Next Walkthrough The Covenant Prev Walkthrough Floodgate. The Halo 3: Original Soundtrack was released in one set rather than separate volumes like its predecessor. The Master Chief mounts up. The Monitor opens another door; the escorting Sentinel follows. The Forward Unto Dawn dropping Pelican dropships at the Ark. In the distance, two Covenant Banshees can be seen flying by the Cartographer. The massive underside of the Shadow of Intent can be seen flying on top of the Forward Unto Dawn, which is seen leaving the Shadow of Intent's underside. The team goes through a cave. 343 Guilty Spark descends as well. 'Vadam gives the Chief a concerned glance. The team heads through the cave. im up to the last rally point. A muffled rumble is heard a few seconds later. He succeeds. Keyes deduces it's a Cartographer which they can use to locate the Prophet of Truth. The Arbiter gives chase in his Banshee. Right after the Pelican at the beginning lands, and when John-117 begins to jump out of the Pelican, you may be able to see a glimpse of the room. A Warthog with an M68 Gauss Cannon appears from the rocky area. The Chieftain runs off outside, leaving a pack of Jiralhanae Stalkers to deal with the Chief. The ninth cutscene in the game. After activating the Silent Cartographer, if Thel 'Vadam doesn't board the Banshee in time, or if it flips, he will get up and disappear. The purpose of this installation was to remotely activate the 12 original Halo rings then in existence, from outside the blast radius of the array. The team takes out the Anti-Air Wraiths and any remaining Covenant. The UNSC forces clear them out. Alarmed, the Chief raises his weapon. The Sentinels don't open fire on the humans. The Chief goes outside, where he finds Cethegus conferring with the Prophet of Truth via a holo-pedestal. It is SO hard. i know wat to do until it says 'Head down staris for evac' or … The tanks move on to the next line of Wraiths, which are assisted by Ghosts and other heavy units. The Master Chief slams a magazine into his rifle. They exit the room and head downward. The Pelicans descend past the ongoing space battle. He eliminates it, and proceeds into the next room where a group of Unggoy are sleeping and a Jiralhanae is patrolling a ramp at the top of the room. Shipwrecked on a mysterious wo... Halo 3: ODST returns players to familiar ground on a vital, top-secret mission. As the team moves on, one spots what looks like a galaxy in the sky. I can't get past the two hunters. The Ark is the seventh campaign level of Halo 3. The hologram zooms in to the small dot, which changes to a map of Installation 00. When gameplay starts, one can clearly see marines sitting on both sides of the cargo space, ODSTs returning to the left side. After retaking the Pelican crash site, John-117 and his allies commandeer an assortment of vehicles and drive off to secure the LZ. This is most likely an oversight by Bungie, though the NPCs could have switched seats for some reason between the two shots. The secret room accessed via glitch in theater mode. Report. I'm doing my replay of the master chief collection before Halo 5 and just noticed something while playing halo 3. If the Chief shoots it down and destroys the tower: The convoy makes its way back to the wall where a locked door prevents any entry into the Forerunner facility. ALL RIGHTS RESERVED. 'Vadam intercepts the Phantom (if not destroyed by the Chief), which breaks off and retreats. Find the latest tracks, albums, and images from Halo 3 Soundtrack. Choppers try to assist the Scarab, but the tanks have superior firepower. Jump down, melee him, and he will turn around and fight. Guilty Spark looks at the Sentinels, studying their differences in behavior and the odd high security levels. Upon accessing the Cartographer, John-117 discovers that they are outside the Milky Way galaxy, and that this installation is, in fact, the real Ark. Halo 3 "The Ark" question. The Marines are nervous about their presence. The Marines inform the Chief that there's a good landing zone for the Forward Unto Dawn nearby. For Halo 3 on the Xbox 360, a GameFAQs Q&A question titled "How can I beat the ark on legendary? The Ark is a large level composed primarily of large, open outdoor sections and the narrow hallways of Forerunner structures. The UNSC forces and the Sentinels clear the top floor. The Chief makes it to the top, where Pelican Kilo 023 arrives with the Arbiter and two Marines. Upon activating the Cartographer, a holographic projection of the Milky Way appears. 'Vadam raises his weapon and walks around Guilty Spark cautiously just in case Spark becomes rampant. Add Image . The Chief fires, and the rest of the team opens fire. A Sentinel comes up to the Chief and inspects him. The Master Chief returns to battle an ancient evil bent on vengeance and annihilation. The Master Chief activates the panel. In addition, this installation can also function as an automated fact… IGN's complete written and video walkthrough to Halo Master Chief Collection - The Ark guides you through this Halo 3 The Chief boards the Pelican. ". If the player goes back to the bottom of the wall: The Chief hops out of the Scorpion and follows Guilty Spark into the Security Wall. The team and the Sentinels continue along the other canyon, towards the LZ. This second option may take hours, however. Having the lower ground, the Covenant soldiers start to retreat. It takes place in a desert that comprises one of the center-most regions of the Ark, located 218 light-years outside the Milky Way galaxy's center. Classic editor History Comments Share. Located about 260,000 light-years from the galactic center, the Greater Ark was located outside the galaxy and was thus safe from the Halo Array. In addition to serving as the firing control center for the Halo array, Installation 00 functioned as an automated factory to construct Halo installations, thereby ensuring that the Halo Array was always read… As Johnson's Pelican arrives to pick up the Chief (and the Arbiter in Co-op), a massive flock of Sentinels rise up. In the Halo 3 Campaign level The Ark, there is a Secret Room right after the first cutscene. The Arbiter and the Chief get into position to engage the approaching Covenant ship as 343 Guilty Spark continues to hover over the map, deep in thought. Listen to music from Halo 3 Soundtrack like Never Forget. A remixed version of the original Halo soundtrack, the music was re-recorded and produced by Skywalker Sound. Main article: Forerunner-Flood war Installation 00 is a part of the Forerunner construct designed to wipe the Flood from the Galaxy. The Scorpions immediately open fire. Pursuing Ghosts kill the Gunner. After clearing out the Jiralhanae and Kig-Yar inside, the team heads outside to a large platform in front of a waterfall. John-117 and two ODSTs about to assault a Covenant position. It should be very useful here which you can find on your own in a short while - just don't miss terminals and the skull in this level. 343 Guilty Spark opens the doors, allowing the Chief and his allies to enter. Truth terminates communications. 11:21. The Chief secures the top floor. This is the full version of the song played during the warthog run in the final level of Halo 3. The Ark is the sixth playable level in Halo 3.See The Ark (level) for general information.. Easy Edit. Halo Bulletins Interviews Movies Music Miscellaneous Mailbag HBO PAL Game Fun The Halo Story Tips and Tricks Fan Creations Wallpaper Misc. The Shadow of Intent can be seen entering the atmosphere at extreme distance. After the level got cut, Environment Artist. The Marines remain on-board. After a struggle, the team eventually prevails. Strangely, while playing co-op at Mission Start, while riding in the Pelican, Player 2 (Thel 'Vadam) will be looking out the sides of his head, no matter where he looks. In the distance, two other Warthogs have already engaged the Covenant heavy armor (they are usually destroyed before the Chief can help them). Any surviving ODSTs from the first part of the level will board the Pelican. Truth orders Cethegus alone to take out the Chief. ARK: Survival Evolved Mod Spotlight | HALO MAPS IN ARK! The Milky Way seen throughout the level is represented as a barred spiral galaxy, but when Master Chief activates the Cartographer it is represented as a spiral galaxy. They stealthily take out the sleeping Unggoy patrol and the Jiralhanae urinating against the wall. The track was composed by Martin O'Donnell and Michael Salvatori, produced by Nile Rodgers, and is a two-disc set much like the Halo 2: Original Soundtrack. A colossal structure is below them, and a Covenant fleet straight ahead. Spark then discovers something else, but before he can reveal what it is, a hostile Phantom arrives. Halo Bulletins Interviews Movies Music Miscellaneous Mailbag HBO PAL Game Fun The Halo Story Tips and Tricks Fan Creations Wallpaper Misc. The Phantom abandons a piece of the battery and flees. A Mgalekgolo pair charge out of the cave. The Arbiter boards the Banshee, kills the Jiralhanae pilot and takes control. The team quietly makes their way down to the second part of the facility; the Chief encounters an Unggoy patrolling next to a stack of plasma batteries. A pair of Kig-Yar enter the room, and the Chief quickly kills them too. (In Co-op, 'Vadam will join him.). The Chief returns to the entrance to the room, and a Marine approaches him. Cut to the bridge of the Shadow of Intent. Upon reaching the other side, the UNSC encounters another large force of Covenant vehicles, including a Scarab, guarding the structure containing the Cartographer. Given time, the Banshee will disappear as well.

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